Name:  		Dark Fortress RA
Author Name:	Gren
Author Email:	grendel_mail@sky.com
Game:		Red Alert 3
Game Type: 	Skirmish/Multiplayer 
Max Players:	6 (4v2)

Map Description: This map design is based on Drummin's AOD map Dark Fortress for Generals ZH although I have changed the setting quite a lot. The fortress has been built in the area of an old and extinct volcanic eruption, which happened to appear above the surface of the sea.

The action scene is set at night.

The Keep, in the centre of the map, is occupied by 2 co-operative players, whose task is to defend the position as best they can. Although the Keep looks a little cramped, there is ample building space on there to maintain a decent defence. Basic power requirements and static defences are granted to the 2 defending players at the beginning of the game, but you will need to maintain and defend those power installations, otherwise your defences are down and you are open to attack. In addition to Ore Nodes on the centre, there are Oil Derricks to supplement funding.

The outer fortress has a symmetry and is occupied by the other 4 players, who have to destroy the central installation by working together as a team. Each outer position also has basic power requirements granted and some strategic defences, but the only income is from Ore Nodes only. The outer positions are built with a Naval Yard, situated in the specially protected areas next to the base.

Superweapons are disabled, so you will need skill and strategy to create your forces and plan your attacks, whichever position you choose.

Notes:
The map is quite a large map and with all 6 players up during testing, the game was a little slow, but map transfer over the LAN was very quick.

Recommended gameplay as 4v2. There are different team combinations to try with a mixture of factions, but best with the central team both of the same faction. Also tested with 4 players (2-central 2-outer) with the outer team using AI co-op members. In this case where the AI was Empire, occasionally, spawned assets were ignored and the AI duplicated the build.

The map has been extensively tested, but please feed back any errors or bugs that may have been missed.

Gren

Special thanks to:
Drummin for his permission to use his original design concept. (and a great ZH map!)
All the test team for debugging and suggestions.
Everyone who plays and enjoys the map.

Installation:
Extract the archive (.zip/rar file) to the following folder:

Windows XP:
C:\Documents and Settings\<username>\Application Data\Red Alert 3\Maps\<map name>

Windows Vista:
C:\Users\<username.computername>\AppData\Roaming\Red Alert 3\Maps\<map name>