- 128-bit 2D, 3D and video processor
- Single VSA-100 graphics processor
- 32MB SDRAM high-speed SDRAM memory
- 350MHz RAMDAC
- 333 Megapixels/second
- Real-Time Full-Scene Hardware Anti-Aliasing
(2 sub-samples per pixel)
- FXT1 and DirectX Texture Compression
-
8-bit Palletized Textures
- 32-bit Rendering
- 32-bit Textures
- 24-bit Floating Point Depth Buffer (Z or W)
- 8-bit Stencil Buffer
- 2K x2K Textures
- DirectX, OpenGL, and
Glide
- DVD hardware assist: planar to packed-pixel conversion
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